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THREE-HAND SIXTY-SIX
The dealer gives cards to the other two but none to himself. They play regular two-hand Sixty-Six. The dealer scores the same number of game points as the winner of the deal. If both players get 66 or more, or tie at 65 (without a claim), they score nothing and dealer gets 1. But a player is not allowed to win the overall game (7 points) as dealer. If the usual scoring would put him up to 7 or over, his total becomes 6, and he must win the last point as an active player.
FOUR-HAND SIXTY-SIX
The players sitting Opposite each other are partners. The deck is increased to 32 cards by adding the 8's and 7's. All the cards are dealt out, each player receiving 8. The last card is turned for trump, then taken in hand by the dealer.
There is no melding. At all times a player must follow suit to a lead, if he can, and also must if possible play higher than any card already played to the trick. When a plain suit is led and he has none, he must trump or overtrump if he can.
Every hand is played out. There is no advantage in claiming to have won. The winning side scores 1 game point for having taken 66 to 99, or 2 for 100 to 129, or 3 for every trick (130). If the sides tie at 65, 1 extra game point goes to the side winning the next hand.
Related terms include world of warcraft game cards and deal or no deal card game.
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