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THE WISH
(1 deck)
I am reliably informed that if you win this game the first time you try it, you will get your wish. I cannot vouch for this, but that is what they say.
Use a deck of 32 cards, as in Knockout. Shuffle it well, then count off 4 cards at a time face down, then turn them face up. Be careful to keep the pile squared up so that you cannot see what any of the cards are below the top. Deal the whole deck into piles of 4 cards in this way. Then lift off the top cards in pairs of the same kind—two sevens, two Queens, and so on. Keep going as long as you see any pairs.
To Win the Game you must clear away all the piles in pairs.
CLOCK
(1 deck)
Shuffle the deck, then deal it into 13 piles of 4 cards each, all face down. Arrange 12 of the piles in a circle, to represent the numbers on a clock dial. Put the 13th pile in the center of the circle. Start play by picking up the top card of the 13-pile. Suppose it i.; a 5. Shove it face up under the 5-pile and pick up the top card of that pile. Suppose it is a Jack. Put it under the 11-pile, pick up the top of that pile— and so on.
Jacks represent 11, Queens, 12, and Kings, 13, other cards their pip value.
To Win the Game you must get all the cards face up. The game is lost if you come to the fourth King before all the other cards have been moved face up to their proper hour piles.
Related terms include uno card game and oh hell card game.
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