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FOUR-LEAF CLOVER
(1 deck)
It is said that you will have good luck all day if you win this game.
Discard all four 10's from the deck—they are not used in the game. Shuffle the remaining 48 cards well. Then deal 16 cards face up on the table, in four rows of four each.
Whenever you can, throw out from this array any two or more cards of the same suit, thus: (a) two or more spot cards that total 15, such as 9-6 or 8-4-2-A (Ace counts 1); (b) three cards, the K-Q-J.
After throwing out a batch of cards, deal from the deck to fill the spaces left in the array of 16 cards.
To Win the Game you must throw out all 48 cards. Another way of saying it is that you must succeed in dealing the entire deck, for if you do, the final 16 cards are bound to match up properly.
In making 15's, try to remove as many cards as possible, so as to bring in all the new cards you can. For example, remove A and 2 rather than the 3.
Related terms include uno card game and crazy eights card game.
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