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KNOCK RUMMY
From 2 to 6 may play. Use one deck, giving each player 10 cards when two play, 7 cards when three or four play, 5 cards with five or six. The play follows Basic Rummy, but there is no melding until somebody knocks. To knock means to lay down your whole hand face up, ending the play. You may knock in your turn, after drawing, but before discarding. You do not have to have a single meld to knock—but you had better have a conviction that you have the low hand. When anybody knocks, all players lay down their hands, arranged in such melds as they have, with the unmatched cards separate. What counts is the total of unmatched cards. If the knocker has lowest count, he wins the difference of counts from each other player. If somebody ties or beats him for low count, that player wins the difference from everybody else. When the knocker is beaten, he pays an extra penalty of 10 points. If the knocker lays down a rum hand-one with no unmatched card—he wins an extra 25 points from everybody, besides the count of unmatched cards held by the others. The score is best kept with pencil and paper. Each item should be entered twice—plus for the winner and minus for the loser.
TUNK
Use one deck with two or three players; two decks with four or five. Each player receives 7 cards. The rules of play follows Basic Rummy, and the object is to go out. Deuces are wild, and may be used in place of natural cards to form melds. To go out, you need not meld all your cards, but merely reduce the total of your unmatched cards to 5 or less. Before going out, you must give notice by saying "Tunk" in your turn—and that is all you can do in that turn. A tunk takes the place of draw-meld-discard. Then the other players unload all that they can from their hands, and on your next turn you lay down your hand, ending the play. A player may at any time add cards to his own melds, or upon a tunker's melds after the tunk, but not on another player's. The tunker scores zero, and the others are charged with the count of all cards left in their hands. When a player reaches 100, he is out of the game, and the others play on until there is only one survivor.
Related terms include memory card game and wizard card game.
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