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THROUGH THE WINDOW CARD GAMES FOR YOUNG CHILDREN

THROUGH THE WINDOW

Number of Players: 3 to 13—the more the merrier.

The Deal: 4 cards to each player.

Object: To win the most cards.

The Play : The dealer begins by saying, "I looked through the window, and saw—". Just at this moment, and not before, he turns up one of his 4 cards so that all of the players can see it.

Each player (including the dealer) must try to say an animal or a thing beginning with the same letter of the alphabet as the card that has been turned up. For example, if the card is an Ace, you might call out, "Ant," "Alligator," or "Ammunition," or anything else that begins with the letter A. If the card is a 9, you might call out, "Newt," or "Nut."

The first player to call out a correct word takes the card and starts his pile of captured cards separate from the 4 cards that were dealt to him. Then the person at left of the dealer says "I looked through the window and saw—," turning up one of his cards. The game continues in the same way, in turn to the left, until all the cards originally dealt have been turned up and captured. Each person keeps his own pile of captured cards, and the one who captures the most wins the game. The captured cards have nothing to do with each player's original 4 cards, since each player had exactly 4 chances to turn up a card.

As soon as a word has been used to win a card, no player can use that same word again. For example, if you have used the word "Stone" to capture a Seven, neither you nor any other player can use the word "Stone" to capture any other card beginning with an S.

THROUGH THE WIDE WINDOW

This is played exactly like Through the Window, except that when a card is turned, you must call out two words: an animal or an object, and a word describing that animal or object. For example, if a King is turned up, you might call out, "Kind Kitten" or "Kissable Kipper." Any single word may be used more than once in the game. However, no pair of words may be repeated. For example, if you call out "Quivering Quail" on seeing a Queen, anybody may use the word "Quivering" and anybody may use the word "Quail" for another Queen, but nobody is allowed to use the two words together.

Skillful Play: A trick of playing this game successfully is to have a little stock of words that begin with the right letters. For example, you might be ready with the words Ant, Alligator, Anteater, Abacus, Apple, etc., when an Ace turns up. Similarly, you make a little list of words beginning with T for Two, Three, or Ten, and so on for the 9 letters of the alphabet that begin the names of the playing cards. In the same way, you need a list of descriptive words, such as Active, Adult, Adorable, Affectionate, Agitated, etc., in the case of an Ace.

When grownups play with children, the best rule is to make the grownups use two words (a descriptive word as well as the object or animal), while the children need only one word.

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