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COMMIT
Number of Players: 4 or more.
The Deal: Remove the 8 of diamonds from the deck of 52. Deal the cards out one at a time, as far as they will go evenly. Put the remaining cards face down in the middle of the table to form stops.
Object: To get rid of all of your cards.
The Play: The player at the dealer's left may play any card to begin with. He and the other players can proceed to build up in sequence in the same suit.
For example, suppose that the first player begins with the 7 of clubs. Any player who has the 8 of clubs promptly puts it face up on the table. Then it is the turn of any player who has the 9 of clubs. This continues until the King of clubs is reached or until the sequence is stopped because the next card happens to be one of those face down in the middle of the table.
When the sequence is stopped for either of these reasons, the person who played last begins a new sequence with any card in his hand.
A player who holds the 9 of diamonds may play it if he has ended the previous sequence and it is therefore up to him to begin a new one. Another possibility of playing the 9 of diamonds occurs when all of the players have stopped with any sequence. When the 9 of diamonds is played, each player in rotation has the chance to continue the play either with the 10 of diamonds, thus continuing a diamond sequence, or with the sequence that was interrupted by the 9 of diamonds.
For example, suppose that somebody begins a sequence with the 3 of spades. The next player puts down the 4 of spades and then follows it with a 9 of diamonds. This gives a choice to the player at his left: he may continue with a 10 of diamonds or with the 5 of spades. If he has neither of these cards, the turn passes on to the left until somebody plays either the 10 of diamonds or the 5 of spades, thus showing which way the sequence will continue.
When you play the 9 of diamonds, you collect two counters from every player in the game. If somebody gets rid of all of his cards before you have played the 9 of diamonds, you must pay 2 counters to each other player in the game. (All players should be given the same number of counters to begin a game.)
When a player goes out (by playing all of his cards), the remaining players must show their hands. Any player who has a King must pay one counter to each of the other players in the game.
Skillful Play: As in the game of Michigan, the best strategy is to begin with your lowest card in your longest suit.
It is helpful to remember the stops. At the beginning of a hand, the only stop you are sure of is the 8 of diamonds. It pays to begin with a low diamond if you have the 7 of diamonds in your hand, for then you will probably build up to that 7 and thus have the chance to begin the next sequence.
Related terms include free cell card game and 2 player card game.
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