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CANFIELD
(1 deck)
Count off 13 cards face down, then put them on the table at your left, face up. Keep the pile squared up so that only the top card can be read. Deal one card face up on the table, above and to the right of the 13-pile. This card is your first base, and all other cards of the same rank will also be bases. Whenever you uncover any base card, move it up into a row beside the first.
Deal four cards in a row face up, to the right of the 13-pile. These cards start your building piles. Build as in Klondike, down in rank and alternating in color. But your base cards are not necessarily Aces, as in Klondike. The rank of cards goes "around the corner"—J, Q, K, A, 2, etc.—and the circle is broken at the rank of the base cards. Suppose this is 5. Then 4's cannot be moved off the piles except to be built on the bases, while Kings may be built upon Aces.
To Win the Game you must get the whole deck built upon the four base cards.
Whenever you get a space by clearing away one of the building piles, fill the space with the top card of the 13-pile. It is of course vital to dig into the 13-pile as quickly as possible. Build up in suit and sequence on your base cards, as in Klondike, remembering to "go around the corner" when the bases are not Aces.
The undealt remainder of the deck is the stock. Turn up cards from the stock in batches of 3, being careful not to mix their order. Lay each batch of 3 on a single wastepile. The top card of each batch may be built off upon the piles or bases, and lower cards in the wastepile may be played off as soon as they are uncovered. Go through the whole stock by 3's, playing what you can as you go. Then turn the wastepile face down to form a new stock, and go through it by 3's in the same way. You may thus run through the stock without limit, until you win the game or come to a standstill.
After your 13-pile is exhausted (all the cards having been played into spaces, upon the building piles, or on the bases), you may fill a space in the 4 piles by any available card you-please. Don't be too hasty about filling such precious spaces. They are often needed to uncover a key card in your stock. Usually, fill a late space only when you have calculated that you will get it back again before reaching a blocked position.
Related terms include casino card game and whist card game.
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